Halo 4’s story picks up 4 years after Halo 3. And much like The Master Chief Collection itself, which launched poorly and has seen its standing improve over time, this release was an opportunity to reevaluate Halo 4 – and I’m pleased to say playing it again has changed my opinion of it for the better. It’s poetic, in a way: The Master Chief Collection started as 343’s love letter to Bungie’s Halo titles, and ends with the release of a game 343 themselves made. It is simultaneously the last release in The Master Chief Collection (343 has said time and again that they have no plans to bring Halo 5 to PC) and the first and only game developed by 343 to be featured in the collection. And now, a little more than eight years after it originally released, Halo 4 has finally come to PC. ![]() ![]() Halo 4 was divisive – looking back, there’s no way it couldn’t have been – and I remember disliking large swaths of it. 343 Industries had an impossible task with Halo 4: make a Halo game without Bungie, and more importantly, make a sequel that could follow Halo 3.
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